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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

469Items ranked
216Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 469 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301★ Broken Fang Gloves | Yellow-banded (Field-Tested)★ Broken Fang Gloves | Yellow-bandedField-TestedWeak entry29▼ -2.5%▼ -10.2%LiquidUnrated$48
302★ Driver Gloves | Snow Leopard (Field-Tested)★ Driver Gloves | Snow LeopardField-TestedWeak entry29▼ -4.4%▼ -7.4%Very liquidUnrated$277
303★ Hand Wraps | Arboreal (Field-Tested)★ Hand Wraps | ArborealField-TestedWeak entry29▼ -3.8%▼ -8.3%LiquidUnrated$48
304★ Driver Gloves | Lunar Weave (Field-Tested)★ Driver Gloves | Lunar WeaveField-TestedWeak entry29▼ -0.5%▼ -13.2%Moderately liquidUnrated$846
305★ Driver Gloves | Racing Green (Battle-Scarred)★ Driver Gloves | Racing GreenBattle-ScarredWeak entry29▼ -3.6%▼ -8.5%Moderately liquidUnrated$32
306★ Moto Gloves | 3rd Commando Company (Field-Tested)★ Moto Gloves | 3rd Commando CompanyField-TestedWeak entry29▼ -5.4%▼ -5.8%LiquidUnrated$44
307★ Hand Wraps | Spruce DDPAT (Field-Tested)★ Hand Wraps | Spruce DDPATField-TestedWeak entry29▼ -0.6%▼ -13.0%Moderately liquidUnrated$448
308★ Driver Gloves | Queen Jaguar (Field-Tested)★ Driver Gloves | Queen JaguarField-TestedWeak entry29▼ -4.0%▼ -7.8%LiquidUnrated$55
309★ Moto Gloves | Spearmint (Minimal Wear)★ Moto Gloves | SpearmintMinimal WearWeak entry29medium confidence▼ -0.5%▼ -13.1%Very liquidUnrated$3,640
310★ Moto Gloves | Finish Line (Minimal Wear)★ Moto Gloves | Finish LineMinimal WearWeak entry30▼ -2.6%▼ -9.7%LiquidUnrated$166
311★ Specialist Gloves | Tiger Strike (Minimal Wear)★ Specialist Gloves | Tiger StrikeMinimal WearWeak entry30▼ -1.9%▼ -10.8%Very liquidUnrated$410
312★ Sport Gloves | Arid (Minimal Wear)★ Sport Gloves | AridMinimal WearWeak entry30medium confidence▲ +0.8%▼ -14.7%LiquidUnrated$1,551
313★ Moto Gloves | Polygon (Minimal Wear)★ Moto Gloves | PolygonMinimal WearWeak entry30▼ -2.5%▼ -9.6%LiquidUnrated$192
314★ Sport Gloves | Violet Beadwork (Minimal Wear)★ Sport Gloves | Violet BeadworkMinimal WearWeak entry30▼ -5.8%▼ -4.6%LiquidUnrated$742
315★ Moto Gloves | Transport (Field-Tested)★ Moto Gloves | TransportField-TestedWeak entry30▼ -2.4%▼ -9.7%LiquidUnrated$41
316★ Sport Gloves | Superconductor (Well-Worn)★ Sport Gloves | SuperconductorWell-WornWeak entry30medium confidence▼ -2.9%▼ -8.9%LiquidUnrated$1,601
317★ Sport Gloves | Frosty (Field-Tested)★ Sport Gloves | FrostyField-TestedWeak entry30▲ +0.6%▼ -14.2%Very liquidUnrated$203
318★ Sport Gloves | Omega (Factory New)★ Sport Gloves | OmegaFactory NewWeak entry30▼ -3.8%▼ -7.5%Moderately liquidUnrated$1,673
319★ Specialist Gloves | Field Agent (Battle-Scarred)★ Specialist Gloves | Field AgentBattle-ScarredWeak entry30▼ -1.6%▼ -10.8%LiquidUnrated$89
320★ Sport Gloves | Scarlet Shamagh (Factory New)★ Sport Gloves | Scarlet ShamaghFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +2.6%▼ -3.8%Illiquid~2 months$1,021
321★ Specialist Gloves | Forest DDPAT (Well-Worn)★ Specialist Gloves | Forest DDPATWell-WornWeak entry30rarely trades — hard to exit▼ -1.5%▲ +2.5%Illiquid~2.7 days$175
322★ Broken Fang Gloves | Unhinged (Battle-Scarred)★ Broken Fang Gloves | UnhingedBattle-ScarredWeak entry30rarely trades — hard to exit▲ +2.8%▼ -3.9%Illiquid~4 weeks$55
323★ Specialist Gloves | Emerald Web (Factory New)★ Specialist Gloves | Emerald WebFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +3.9%▼ -5.5%Illiquid~2 months$4,793
324★ Driver Gloves | Racing Green (Field-Tested)★ Driver Gloves | Racing GreenField-TestedWeak entry31▼ -2.6%▼ -9.2%LiquidUnrated$31
325★ Hand Wraps | Arboreal (Minimal Wear)★ Hand Wraps | ArborealMinimal WearWeak entry31▼ -3.9%▼ -7.3%LiquidUnrated$81
326★ Sport Gloves | Red Racer (Minimal Wear)★ Sport Gloves | Red RacerMinimal WearWeak entry31▲ +0.4%▼ -13.6%LiquidUnrated$354
327★ Driver Gloves | King Snake (Field-Tested)★ Driver Gloves | King SnakeField-TestedWeak entry31▼ -3.1%▼ -8.3%Very liquidUnrated$147
328★ Sport Gloves | Big Game (Field-Tested)★ Sport Gloves | Big GameField-TestedWeak entry31▼ -3.0%▼ -8.3%Very liquidUnrated$146
329★ Specialist Gloves | Fade (Field-Tested)★ Specialist Gloves | FadeField-TestedWeak entry31▼ -3.4%▼ -7.5%Very liquidUnrated$190
330★ Sport Gloves | Slingshot (Minimal Wear)★ Sport Gloves | SlingshotMinimal WearWeak entry31▼ -6.3%▼ -3.0%Very liquidUnrated$995
331★ Sport Gloves | Big Game (Battle-Scarred)★ Sport Gloves | Big GameBattle-ScarredWeak entry31▼ -3.2%▼ -7.7%LiquidUnrated$116
332★ Specialist Gloves | Lime Polycam (Minimal Wear)★ Specialist Gloves | Lime PolycamMinimal WearWeak entry31▼ -2.5%▼ -8.8%LiquidUnrated$648
333★ Hand Wraps | CAUTION! (Minimal Wear)★ Hand Wraps | CAUTION!Minimal WearWeak entry32▼ -1.4%▼ -10.1%LiquidUnrated$214
334★ Driver Gloves | Convoy (Minimal Wear)★ Driver Gloves | ConvoyMinimal WearWeak entry32medium confidence▼ -0.3%▼ -11.8%Moderately liquidUnrated$696
335★ Specialist Gloves | Crimson Web (Minimal Wear)★ Specialist Gloves | Crimson WebMinimal WearWeak entry32▼ -4.1%▼ -6.0%LiquidUnrated$333
336★ Hydra Gloves | Emerald (Battle-Scarred)★ Hydra Gloves | EmeraldBattle-ScarredWeak entry32▼ -1.2%▼ -10.4%Moderately liquidUnrated$37
337★ Specialist Gloves | Lime Polycam (Factory New)★ Specialist Gloves | Lime PolycamFactory NewWeak entry32medium confidence▼ -1.1%▼ -10.3%LiquidUnrated$1,710
338★ Driver Gloves | Rezan the Red (Minimal Wear)★ Driver Gloves | Rezan the RedMinimal WearWeak entry32▼ -2.7%▼ -8.0%LiquidUnrated$137
339★ Driver Gloves | King Snake (Minimal Wear)★ Driver Gloves | King SnakeMinimal WearWeak entry32▼ -3.5%▼ -6.5%Very liquidUnrated$521
340★ Sport Gloves | Pandora's Box (Field-Tested)★ Sport Gloves | Pandoras BoxField-TestedWeak entry32medium confidence▼ -2.1%▼ -8.7%Very liquidUnrated$3,849
341★ Hand Wraps | Slaughter (Battle-Scarred)★ Hand Wraps | SlaughterBattle-ScarredWeak entry32rarely trades — hard to exit▲ +3.8%▼ -3.5%Illiquid~1 month$202
342★ Hand Wraps | Cobalt Skulls (Field-Tested)★ Hand Wraps | Cobalt SkullsField-TestedWeak entry33▼ -2.8%▼ -7.2%Very liquidUnrated$221
343★ Hand Wraps | Arboreal (Factory New)★ Hand Wraps | ArborealFactory NewWeak entry33▼ -2.2%▼ -8.1%Moderately liquidUnrated$209
344★ Specialist Gloves | Emerald Web (Well-Worn)★ Specialist Gloves | Emerald WebWell-WornWeak entry33medium confidence▼ -3.5%▼ -6.0%Moderately liquidUnrated$623
345★ Sport Gloves | Slingshot (Factory New)★ Sport Gloves | SlingshotFactory NewWeak entry33medium confidence▼ -0.4%▼ -10.6%LiquidUnrated$2,886
346★ Hand Wraps | Cobalt Skulls (Minimal Wear)★ Hand Wraps | Cobalt SkullsMinimal WearWeak entry33▼ -3.1%▼ -6.4%Very liquidUnrated$410
347★ Bloodhound Gloves | Charred (Well-Worn)★ Bloodhound Gloves | CharredWell-WornWeak entry33rarely trades — hard to exit▼ -2.7%▲ +6.7%Illiquid~1 month$162
348★ Broken Fang Gloves | Jade (Factory New)★ Broken Fang Gloves | JadeFactory NewWeak entry33medium confidencerarely trades — hard to exit0%▲ +2.9%Illiquid~3 months$607
349★ Sport Gloves | Bronze Morph (Factory New)★ Sport Gloves | Bronze MorphFactory NewWeak entry33rarely trades — hard to exit▲ +0.8%▲ +1.7%Illiquid~2 months$513
350★ Specialist Gloves | Forest DDPAT (Minimal Wear)★ Specialist Gloves | Forest DDPATMinimal WearWeak entry34▼ -2.8%▼ -6.9%Moderately liquidUnrated$438

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.