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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

469Items ranked
216Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 469 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251★ Specialist Gloves | Field Agent (Factory New)★ Specialist Gloves | Field AgentFactory NewWeak entry24medium confidence▼ -5.4%▼ -9.5%Moderately liquidUnrated$930
252★ Driver Gloves | Plum Quill (Battle-Scarred)★ Driver Gloves | Plum QuillBattle-ScarredWeak entry24▼ -6.9%▼ -7.0%Moderately liquidUnrated$99
253★ Moto Gloves | Blood Pressure (Minimal Wear)★ Moto Gloves | Blood PressureMinimal WearWeak entry24▼ -3.6%▼ -11.8%LiquidUnrated$214
254★ Hydra Gloves | Mangrove (Field-Tested)★ Hydra Gloves | MangroveField-TestedWeak entry24▼ -4.3%▼ -10.7%LiquidUnrated$31
255★ Moto Gloves | Spearmint (Well-Worn)★ Moto Gloves | SpearmintWell-WornWeak entry24medium confidence▼ -4.3%▼ -10.6%LiquidUnrated$1,151
256★ Moto Gloves | Eclipse (Well-Worn)★ Moto Gloves | EclipseWell-WornWeak entry24falling with no reliable way out0%▼ -4.2%Thin market~2 weeks$133
257★ Hand Wraps | Badlands (Minimal Wear)★ Hand Wraps | BadlandsMinimal WearWeak entry24medium confidencerarely trades — hard to exit▲ +12.3%▼ -8.5%Illiquid~2 months$574
258★ Hydra Gloves | Emerald (Factory New)★ Hydra Gloves | EmeraldFactory NewWeak entry24rarely trades — hard to exit▲ +17.6%▲ +6.6%Illiquid~4 weeks$215
259★ Specialist Gloves | Blackbook (Minimal Wear)★ Specialist Gloves | BlackbookMinimal WearWeak entry25▼ -2.8%▼ -12.8%LiquidUnrated$587
260★ Driver Gloves | Brocade Flowers (Field-Tested)★ Driver Gloves | Brocade FlowersField-TestedWeak entry25▼ -0.8%▼ -15.7%LiquidUnrated$150
261★ Driver Gloves | Seigaiha (Field-Tested)★ Driver Gloves | SeigaihaField-TestedWeak entry25▼ -2.1%▼ -13.7%LiquidUnrated$85
262★ Specialist Gloves | Sunburst (Battle-Scarred)★ Specialist Gloves | SunburstBattle-ScarredWeak entry25▼ -4.7%▼ -9.7%Moderately liquidUnrated$142
263★ Driver Gloves | Brocade Flowers (Minimal Wear)★ Driver Gloves | Brocade FlowersMinimal WearWeak entry25▼ -2.0%▼ -13.7%LiquidUnrated$453
264★ Bloodhound Gloves | Charred (Factory New)★ Bloodhound Gloves | CharredFactory NewWeak entry25▼ -3.0%▼ -12.3%Moderately liquidUnrated$503
265★ Sport Gloves | Ultra Violent (Well-Worn)★ Sport Gloves | Ultra ViolentWell-WornWeak entry25▼ -6.8%▼ -6.5%LiquidUnrated$882
266★ Specialist Gloves | Tiger Strike (Field-Tested)★ Specialist Gloves | Tiger StrikeField-TestedWeak entry25▼ -4.8%▼ -9.4%Very liquidUnrated$176
267★ Driver Gloves | Rezan the Red (Field-Tested)★ Driver Gloves | Rezan the RedField-TestedWeak entry25▼ -3.6%▼ -11.3%LiquidUnrated$62
268★ Hand Wraps | Duct Tape (Minimal Wear)★ Hand Wraps | Duct TapeMinimal WearWeak entry25▼ -8.7%▼ -3.6%LiquidUnrated$78
269★ Driver Gloves | Dragon Fists (Factory New)★ Driver Gloves | Dragon FistsFactory NewWeak entry25medium confidence▼ -2.7%▼ -12.5%Moderately liquidUnrated$1,233
270★ Specialist Gloves | Buckshot (Battle-Scarred)★ Specialist Gloves | BuckshotBattle-ScarredWeak entry25▼ -2.4%▼ -12.9%Moderately liquidUnrated$45
271★ Bloodhound Gloves | Snakebite (Factory New)★ Bloodhound Gloves | SnakebiteFactory NewWeak entry25rarely trades — hard to exit▲ +5.3%▲ +2.8%Illiquid~4 months$562
272★ Hydra Gloves | Mangrove (Factory New)★ Hydra Gloves | MangroveFactory NewWeak entry25rarely trades — hard to exit▲ +5.1%▲ +29.7%Illiquid~3 months$226
273★ Bloodhound Gloves | Bronzed (Minimal Wear)★ Bloodhound Gloves | BronzedMinimal WearWeak entry26▼ -4.9%▼ -9.0%Moderately liquidUnrated$308
274★ Hand Wraps | Giraffe (Field-Tested)★ Hand Wraps | GiraffeField-TestedWeak entry26▼ -4.6%▼ -9.5%LiquidUnrated$44
275★ Driver Gloves | Overtake (Field-Tested)★ Driver Gloves | OvertakeField-TestedWeak entry26▼ -3.3%▼ -11.2%LiquidUnrated$48
276★ Sport Gloves | Hedge Maze (Minimal Wear)★ Sport Gloves | Hedge MazeMinimal WearWeak entry26▼ -6.8%▼ -5.9%Very liquidUnrated$7,770
277★ Sport Gloves | Bronze Morph (Field-Tested)★ Sport Gloves | Bronze MorphField-TestedWeak entry26▼ -3.7%▼ -10.5%LiquidUnrated$91
278★ Hand Wraps | Badlands (Field-Tested)★ Hand Wraps | BadlandsField-TestedWeak entry26▼ -0.6%▼ -15.1%LiquidUnrated$456
279★ Broken Fang Gloves | Jade (Field-Tested)★ Broken Fang Gloves | JadeField-TestedWeak entry26▼ -4.0%▼ -9.8%LiquidUnrated$74
280★ Sport Gloves | Frosty (Well-Worn)★ Sport Gloves | FrostyWell-WornWeak entry26▼ -2.9%▼ -11.6%LiquidUnrated$177
281★ Hand Wraps | Overprint (Battle-Scarred)★ Hand Wraps | OverprintBattle-ScarredWeak entry26▼ -3.7%▼ -10.3%LiquidUnrated$68
282★ Specialist Gloves | Crimson Web (Field-Tested)★ Specialist Gloves | Crimson WebField-TestedWeak entry26▼ -1.9%▼ -12.9%LiquidUnrated$134
283★ Moto Gloves | Smoke Out (Minimal Wear)★ Moto Gloves | Smoke OutMinimal WearWeak entry26▼ -3.5%▼ -10.5%LiquidUnrated$209
284★ Hand Wraps | Badlands (Battle-Scarred)★ Hand Wraps | BadlandsBattle-ScarredWeak entry26rarely trades — hard to exit▲ +6.7%▲ +1.4%Illiquid~3 weeks$110
285★ Sport Gloves | Amphibious (Field-Tested)★ Sport Gloves | AmphibiousField-TestedWeak entry27▼ -5.2%▼ -7.8%Very liquidUnrated$324
286★ Driver Gloves | Convoy (Field-Tested)★ Driver Gloves | ConvoyField-TestedWeak entry27▲ +0.5%▼ -16.3%Moderately liquidUnrated$611
287★ Sport Gloves | Bronze Morph (Minimal Wear)★ Sport Gloves | Bronze MorphMinimal WearWeak entry27▼ -6.3%▼ -6.1%LiquidUnrated$141
288★ Hydra Gloves | Rattler (Field-Tested)★ Hydra Gloves | RattlerField-TestedWeak entry27▼ -5.0%▼ -8.0%LiquidUnrated$31
289★ Sport Gloves | Ultra Violent (Minimal Wear)★ Sport Gloves | Ultra ViolentMinimal WearWeak entry27medium confidence▼ -3.2%▼ -10.6%Very liquidUnrated$2,159
290★ Sport Gloves | Bronze Morph (Well-Worn)★ Sport Gloves | Bronze MorphWell-WornWeak entry27▼ -3.7%▼ -9.8%Moderately liquidUnrated$89
291★ Specialist Gloves | Lt. Commander (Minimal Wear)★ Specialist Gloves | Lt. CommanderMinimal WearWeak entry27▼ -5.5%▼ -7.1%LiquidUnrated$197
292★ Sport Gloves | Scarlet Shamagh (Field-Tested)★ Sport Gloves | Scarlet ShamaghField-TestedWeak entry27▼ -4.8%▼ -8.0%Very liquidUnrated$197
293★ Specialist Gloves | Marble Fade (Minimal Wear)★ Specialist Gloves | Marble FadeMinimal WearWeak entry27▼ -2.3%▼ -11.7%LiquidUnrated$387
294★ Sport Gloves | Red Racer (Factory New)★ Sport Gloves | Red RacerFactory NewWeak entry27medium confidencerarely trades — hard to exit▲ +13.9%▲ +21.1%Illiquid~1 month$1,938
295★ Specialist Gloves | Buckshot (Field-Tested)★ Specialist Gloves | BuckshotField-TestedWeak entry28▼ -3.1%▼ -10.3%LiquidUnrated$49
296★ Sport Gloves | Ultra Violent (Field-Tested)★ Sport Gloves | Ultra ViolentField-TestedWeak entry28▼ -3.8%▼ -9.3%Very liquidUnrated$1,052
297★ Sport Gloves | Arid (Well-Worn)★ Sport Gloves | AridWell-WornWeak entry28▼ -4.0%▼ -8.9%Moderately liquidUnrated$498
298★ Broken Fang Gloves | Needle Point (Field-Tested)★ Broken Fang Gloves | Needle PointField-TestedWeak entry28▼ -3.6%▼ -9.0%LiquidUnrated$46
299★ Driver Gloves | Queen Jaguar (Minimal Wear)★ Driver Gloves | Queen JaguarMinimal WearWeak entry28falling with no reliable way out▲ +0.1%▼ -1.6%Thin market~2 months$115
300★ Sport Gloves | Blaze (Minimal Wear)★ Sport Gloves | BlazeMinimal WearWeak entry29▼ -2.0%▼ -11.3%LiquidUnrated$281

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.