CLASH.GG
SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

469Items ranked
386Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 469 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201★ Specialist Gloves | Buckshot (Minimal Wear)★ Specialist Gloves | BuckshotMinimal WearAvoid15▼ -1.6%▼ -31.1%LiquidUnrated$81
202★ Specialist Gloves | Tiger Strike (Field-Tested)★ Specialist Gloves | Tiger StrikeField-TestedAvoid15▼ -5.4%▼ -25.3%Very liquidUnrated$176
203★ Specialist Gloves | Crimson Web (Factory New)★ Specialist Gloves | Crimson WebFactory NewAvoid15medium confidence▼ -4.5%▼ -26.5%Moderately liquidUnrated$1,150
204★ Bloodhound Gloves | Snakebite (Minimal Wear)★ Bloodhound Gloves | SnakebiteMinimal WearAvoid15medium confidence▼ -3.1%▼ -28.7%Illiquid~3 weeks$297
205★ Driver Gloves | Overtake (Well-Worn)★ Driver Gloves | OvertakeWell-WornAvoid15▼ -3.5%▼ -27.9%Illiquid~1 month$47
206★ Moto Gloves | Turtle (Minimal Wear)★ Moto Gloves | TurtleMinimal WearAvoid15▼ -1.8%▼ -30.5%LiquidUnrated$133
207★ Specialist Gloves | Crimson Web (Minimal Wear)★ Specialist Gloves | Crimson WebMinimal WearAvoid15▼ -4.7%▼ -26.1%LiquidUnrated$334
208★ Moto Gloves | Boom! (Battle-Scarred)★ Moto Gloves | Boom!Battle-ScarredAvoid15▼ -7.8%▼ -21.5%Illiquid~1 month$94
209★ Driver Gloves | Queen Jaguar (Battle-Scarred)★ Driver Gloves | Queen JaguarBattle-ScarredAvoid15▼ -4.3%▼ -26.4%Illiquid~4 weeks$47
210★ Moto Gloves | Transport (Battle-Scarred)★ Moto Gloves | TransportBattle-ScarredAvoid15▼ -8.8%▼ -19.5%Moderately liquidUnrated$37
211★ Specialist Gloves | Lt. Commander (Factory New)★ Specialist Gloves | Lt. CommanderFactory NewAvoid15medium confidence▼ -2.3%▼ -29.3%Moderately liquidUnrated$625
212★ Driver Gloves | Garden (Battle-Scarred)★ Driver Gloves | GardenBattle-ScarredAvoid15▼ -4.4%▼ -26.1%Moderately liquidUnrated$163
213★ Specialist Gloves | Field Agent (Factory New)★ Specialist Gloves | Field AgentFactory NewAvoid15medium confidence▼ -4.4%▼ -25.7%Moderately liquidUnrated$927
214★ Sport Gloves | Big Game (Battle-Scarred)★ Sport Gloves | Big GameBattle-ScarredAvoid15▼ -4.9%▼ -24.7%LiquidUnrated$116
215★ Broken Fang Gloves | Jade (Field-Tested)★ Broken Fang Gloves | JadeField-TestedAvoid15▼ -3.4%▼ -26.9%LiquidUnrated$74
216★ Sport Gloves | Omega (Factory New)★ Sport Gloves | OmegaFactory NewAvoid15▼ -2.2%▼ -28.6%Moderately liquidUnrated$1,672
217★ Specialist Gloves | Foundation (Factory New)★ Specialist Gloves | FoundationFactory NewAvoid15medium confidence▲ +0.6%▼ -32.8%Moderately liquidUnrated$1,974
218★ Specialist Gloves | Buckshot (Factory New)★ Specialist Gloves | BuckshotFactory NewAvoid15medium confidence▼ -8.9%▼ -18.3%Moderately liquidUnrated$250
219★ Hand Wraps | Giraffe (Field-Tested)★ Hand Wraps | GiraffeField-TestedAvoid15▼ -4.7%▼ -24.7%LiquidUnrated$44
220★ Specialist Gloves | Marble Fade (Minimal Wear)★ Specialist Gloves | Marble FadeMinimal WearAvoid15▼ -3.1%▼ -26.8%LiquidUnrated$383
221★ Driver Gloves | Diamondback (Minimal Wear)★ Driver Gloves | DiamondbackMinimal WearAvoid15▼ -1.3%▼ -29.4%Moderately liquidUnrated$647
222★ Driver Gloves | Queen Jaguar (Minimal Wear)★ Driver Gloves | Queen JaguarMinimal WearAvoid15▲ +0.3%▼ -31.7%Thin market~2 months$115
223★ Sport Gloves | Slingshot (Factory New)★ Sport Gloves | SlingshotFactory NewAvoid15medium confidence▼ -1.2%▼ -29.5%LiquidUnrated$2,831
224★ Broken Fang Gloves | Yellow-banded (Minimal Wear)★ Broken Fang Gloves | Yellow-bandedMinimal WearAvoid15▼ -2.7%▼ -27.1%Moderately liquidUnrated$86
225★ Moto Gloves | 3rd Commando Company (Factory New)★ Moto Gloves | 3rd Commando CompanyFactory NewAvoid15▲ +1.9%▼ -33.9%Illiquid~2 months$275
226★ Specialist Gloves | Emerald Web (Battle-Scarred)★ Specialist Gloves | Emerald WebBattle-ScarredAvoid15▼ -5.7%▼ -22.5%Illiquid~3 months$363
227★ Moto Gloves | Eclipse (Well-Worn)★ Moto Gloves | EclipseWell-WornAvoid15falling with no reliable way out0%▼ -10.1%Thin market~2 weeks$133
228★ Driver Gloves | Racing Green (Factory New)★ Driver Gloves | Racing GreenFactory NewAvoid15falling with no reliable way out▲ +1.9%▼ -13.0%Illiquid~1 month$270
229★ Driver Gloves | Lunar Weave (Factory New)★ Driver Gloves | Lunar WeaveFactory NewAvoid15medium confidencefalling with no reliable way out▲ +0.9%▼ -11.3%Illiquid~1 month$1,466
230★ Driver Gloves | Rezan the Red (Battle-Scarred)★ Driver Gloves | Rezan the RedBattle-ScarredAvoid16▼ -4.9%▼ -23.5%Illiquid~2 months$61
231★ Broken Fang Gloves | Needle Point (Field-Tested)★ Broken Fang Gloves | Needle PointField-TestedAvoid16▼ -4.5%▼ -23.9%LiquidUnrated$46
232★ Sport Gloves | Bronze Morph (Well-Worn)★ Sport Gloves | Bronze MorphWell-WornAvoid16▼ -4.0%▼ -24.7%Moderately liquidUnrated$89
233★ Moto Gloves | Turtle (Factory New)★ Moto Gloves | TurtleFactory NewAvoid16medium confidence▼ -8.1%▼ -18.3%Illiquid~3 weeks$448
234★ Broken Fang Gloves | Needle Point (Battle-Scarred)★ Broken Fang Gloves | Needle PointBattle-ScarredAvoid16▼ -4.3%▼ -23.9%Illiquid~1 month$45
235★ Moto Gloves | Blood Pressure (Battle-Scarred)★ Moto Gloves | Blood PressureBattle-ScarredAvoid16▼ -3.4%▼ -25.3%Thin market~1 month$78
236★ Moto Gloves | Transport (Well-Worn)★ Moto Gloves | TransportWell-WornAvoid16▼ -7.5%▼ -19.1%Illiquid~3 weeks$40
237★ Sport Gloves | Vice (Field-Tested)★ Sport Gloves | ViceField-TestedAvoid16▼ -3.9%▼ -24.3%Very liquidUnrated$446
238★ Driver Gloves | Black Tie (Battle-Scarred)★ Driver Gloves | Black TieBattle-ScarredAvoid16▼ -5.3%▼ -22.1%Thin market~1 month$97
239★ Hand Wraps | Overprint (Factory New)★ Hand Wraps | OverprintFactory NewAvoid16medium confidence▼ -3.1%▼ -25.2%Moderately liquidUnrated$439
240★ Moto Gloves | Blood Pressure (Factory New)★ Moto Gloves | Blood PressureFactory NewAvoid16medium confidence▲ +5.9%▼ -38.4%Illiquid~2 weeks$593
241★ Sport Gloves | Arid (Field-Tested)★ Sport Gloves | AridField-TestedAvoid16medium confidence▼ -1.3%▼ -27.5%LiquidUnrated$1,204
242★ Moto Gloves | Polygon (Minimal Wear)★ Moto Gloves | PolygonMinimal WearAvoid16▼ -4.9%▼ -22.0%LiquidUnrated$191
243★ Moto Gloves | Cool Mint (Factory New)★ Moto Gloves | Cool MintFactory NewAvoid16medium confidence▲ +0.7%▼ -30.5%Illiquid~2 months$2,213
244★ Hydra Gloves | Rattler (Field-Tested)★ Hydra Gloves | RattlerField-TestedAvoid16▼ -5.7%▼ -20.8%LiquidUnrated$31
245★ Moto Gloves | POW! (Well-Worn)★ Moto Gloves | POW!Well-WornAvoid16▼ -0.6%▼ -28.5%LiquidUnrated$73
246★ Specialist Gloves | Tiger Strike (Well-Worn)★ Specialist Gloves | Tiger StrikeWell-WornAvoid16▼ -4.0%▼ -23.3%LiquidUnrated$141
247★ Sport Gloves | Big Game (Field-Tested)★ Sport Gloves | Big GameField-TestedAvoid16▼ -4.5%▼ -22.6%Very liquidUnrated$146
248★ Hydra Gloves | Rattler (Factory New)★ Hydra Gloves | RattlerFactory NewAvoid16▼ -3.5%▼ -24.0%Illiquid~2 months$136
249★ Hydra Gloves | Case Hardened (Well-Worn)★ Hydra Gloves | Case HardenedWell-WornAvoid16▼ -3.3%▼ -24.2%Illiquid~2 months$66
250★ Moto Gloves | Polygon (Battle-Scarred)★ Moto Gloves | PolygonBattle-ScarredAvoid16▼ -2.3%▼ -25.7%Thin market~1 month$82

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.