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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

469Items ranked
217Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 469 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101★ Sport Gloves | Superconductor (Minimal Wear)★ Sport Gloves | SuperconductorMinimal WearAvoid16medium confidence▼ -1.9%▼ -28.2%Very liquidUnrated$3,076
102★ Sport Gloves | Frosty (Minimal Wear)★ Sport Gloves | FrostyMinimal WearAvoid16▼ -8.7%▼ -17.6%LiquidUnrated$388
103★ Driver Gloves | Brocade Flowers (Factory New)★ Driver Gloves | Brocade FlowersFactory NewAvoid16medium confidence▼ -6.4%▼ -20.6%LiquidUnrated$2,100
104★ Specialist Gloves | Big Swell (Well-Worn)★ Specialist Gloves | Big SwellWell-WornAvoid16▼ -8.7%▼ -17.1%Moderately liquidUnrated$179
105★ Moto Gloves | 3rd Commando Company (Minimal Wear)★ Moto Gloves | 3rd Commando CompanyMinimal WearAvoid16▼ -7.4%▼ -18.9%Moderately liquidUnrated$72
106★ Driver Gloves | Lunar Weave (Well-Worn)★ Driver Gloves | Lunar WeaveWell-WornAvoid16▼ -12.1%▼ -11.1%Illiquid~3 months$131
107★ Sport Gloves | Creme Pinstripe (Battle-Scarred)★ Sport Gloves | Creme PinstripeBattle-ScarredAvoid16▼ -6.6%▼ -18.8%Moderately liquidUnrated$84
108★ Hand Wraps | Leather (Battle-Scarred)★ Hand Wraps | LeatherBattle-ScarredAvoid16▼ -8.5%▼ -15.8%Moderately liquidUnrated$201
109★ Sport Gloves | Occult (Field-Tested)★ Sport Gloves | OccultField-TestedAvoid16▼ -7.3%▼ -17.6%Very liquidUnrated$573
110★ Specialist Gloves | Sunburst (Field-Tested)★ Specialist Gloves | SunburstField-TestedAvoid16▼ -7.3%▼ -17.6%LiquidUnrated$186
111★ Driver Gloves | Seigaiha (Battle-Scarred)★ Driver Gloves | SeigaihaBattle-ScarredAvoid16▼ -7.6%▼ -17.1%Moderately liquidUnrated$71
112★ Driver Gloves | Hand Sweaters (Minimal Wear)★ Driver Gloves | Hand SweatersMinimal WearAvoid16▼ -4.9%▼ -21.1%LiquidUnrated$249
113★ Hand Wraps | Desert Shamagh (Factory New)★ Hand Wraps | Desert ShamaghFactory NewAvoid16▼ -2.1%▼ -25.1%Illiquid~3 months$299
114★ Moto Gloves | Transport (Battle-Scarred)★ Moto Gloves | TransportBattle-ScarredAvoid16▼ -7.6%▼ -16.9%Moderately liquidUnrated$37
115★ Hand Wraps | Giraffe (Factory New)★ Hand Wraps | GiraffeFactory NewAvoid16medium confidence▼ -11.2%▼ -11.3%Illiquid~2 months$237
116★ Sport Gloves | Red Racer (Well-Worn)★ Sport Gloves | Red RacerWell-WornAvoid16▼ -7.2%▼ -17.2%Moderately liquidUnrated$142
117★ Sport Gloves | Scarlet Shamagh (Battle-Scarred)★ Sport Gloves | Scarlet ShamaghBattle-ScarredAvoid16falling with no reliable way out▼ -2.7%▼ -5.6%Thin market~3 months$149
118★ Moto Gloves | Polygon (Battle-Scarred)★ Moto Gloves | PolygonBattle-ScarredAvoid16falling with no reliable way out▼ -1.9%▼ -6.6%Thin market~1 month$82
119★ Driver Gloves | Lunar Weave (Battle-Scarred)★ Driver Gloves | Lunar WeaveBattle-ScarredAvoid16falling with no reliable way out▼ -2.9%▼ -5.2%Illiquid~1 month$101
120★ Bloodhound Gloves | Snakebite (Battle-Scarred)★ Bloodhound Gloves | SnakebiteBattle-ScarredAvoid16falling with no reliable way out▼ -3.0%▼ -4.9%Illiquid~1 month$81
121★ Moto Gloves | Cool Mint (Minimal Wear)★ Moto Gloves | Cool MintMinimal WearAvoid17medium confidence▼ -1.6%▼ -25.4%LiquidUnrated$1,546
122★ Sport Gloves | Violet Beadwork (Field-Tested)★ Sport Gloves | Violet BeadworkField-TestedAvoid17▼ -7.6%▼ -16.4%Very liquidUnrated$249
123★ Moto Gloves | Boom! (Minimal Wear)★ Moto Gloves | Boom!Minimal WearAvoid17▼ -1.2%▼ -25.9%LiquidUnrated$672
124★ Specialist Gloves | Chocolate Chesterfield (Minimal Wear)★ Specialist Gloves | Chocolate ChesterfieldMinimal WearAvoid17▼ -3.7%▼ -22.1%LiquidUnrated$205
125★ Broken Fang Gloves | Jade (Battle-Scarred)★ Broken Fang Gloves | JadeBattle-ScarredAvoid17▼ -9.4%▼ -13.6%Illiquid~2 months$69
126★ Sport Gloves | Blaze (Well-Worn)★ Sport Gloves | BlazeWell-WornAvoid17▼ -7.6%▼ -16.3%Illiquid~1 month$127
127★ Specialist Gloves | Lime Polycam (Well-Worn)★ Specialist Gloves | Lime PolycamWell-WornAvoid17▼ -6.9%▼ -17.2%LiquidUnrated$267
128★ Driver Gloves | Dragon Fists (Field-Tested)★ Driver Gloves | Dragon FistsField-TestedAvoid17▼ -6.4%▼ -17.8%LiquidUnrated$105
129★ Specialist Gloves | Big Swell (Field-Tested)★ Specialist Gloves | Big SwellField-TestedAvoid17▼ -6.0%▼ -18.2%LiquidUnrated$197
130★ Broken Fang Gloves | Needle Point (Minimal Wear)★ Broken Fang Gloves | Needle PointMinimal WearAvoid17▼ -5.3%▼ -18.7%Moderately liquidUnrated$63
131★ Driver Gloves | Hand Sweaters (Battle-Scarred)★ Driver Gloves | Hand SweatersBattle-ScarredAvoid17▼ -7.8%▼ -15.0%Moderately liquidUnrated$103
132★ Sport Gloves | Blaze (Battle-Scarred)★ Sport Gloves | BlazeBattle-ScarredAvoid17▼ -5.9%▼ -17.6%Moderately liquidUnrated$115
133★ Hand Wraps | Constrictor (Factory New)★ Hand Wraps | ConstrictorFactory NewAvoid17▼ -8.3%▼ -13.9%Illiquid~3 months$264
134★ Moto Gloves | Eclipse (Minimal Wear)★ Moto Gloves | EclipseMinimal WearAvoid17medium confidence▲ +0.7%▼ -27.2%Illiquid~2 months$651
135★ Driver Gloves | Garden (Well-Worn)★ Driver Gloves | GardenWell-WornAvoid17▼ -4.6%▼ -19.2%Moderately liquidUnrated$196
136★ Driver Gloves | Brocade Crane (Field-Tested)★ Driver Gloves | Brocade CraneField-TestedAvoid17▼ -5.5%▼ -17.8%LiquidUnrated$178
137★ Sport Gloves | Vice (Factory New)★ Sport Gloves | ViceFactory NewAvoid17medium confidence▼ -14.4%▼ -4.5%LiquidUnrated$6,483
138★ Specialist Gloves | Tiger Strike (Factory New)★ Specialist Gloves | Tiger StrikeFactory NewAvoid17▼ -7.7%▼ -14.5%LiquidUnrated$1,154
139★ Bloodhound Gloves | Charred (Minimal Wear)★ Bloodhound Gloves | CharredMinimal WearAvoid17▼ -6.2%▼ -16.6%Moderately liquidUnrated$341
140★ Driver Gloves | Diamondback (Field-Tested)★ Driver Gloves | DiamondbackField-TestedAvoid17medium confidence▼ -1.4%▼ -23.5%LiquidUnrated$536
141★ Driver Gloves | Diamondback (Factory New)★ Driver Gloves | DiamondbackFactory NewAvoid17medium confidence▼ -5.5%▼ -17.2%IlliquidNo flow$836
142★ Driver Gloves | Dragon Fists (Battle-Scarred)★ Driver Gloves | Dragon FistsBattle-ScarredAvoid17▼ -7.4%▼ -14.3%Moderately liquidUnrated$86
143★ Driver Gloves | Brocade Crane (Well-Worn)★ Driver Gloves | Brocade CraneWell-WornAvoid17▼ -6.9%▼ -15.0%Illiquid~3 weeks$168
144★ Moto Gloves | Turtle (Factory New)★ Moto Gloves | TurtleFactory NewAvoid17medium confidence▼ -7.3%▼ -14.1%Illiquid~3 weeks$448
145★ Bloodhound Gloves | Snakebite (Minimal Wear)★ Bloodhound Gloves | SnakebiteMinimal WearAvoid17medium confidence▼ -3.2%▼ -20.3%Illiquid~3 weeks$297
146★ Driver Gloves | Hand Sweaters (Factory New)★ Driver Gloves | Hand SweatersFactory NewAvoid17medium confidence▼ -1.7%▼ -22.5%Illiquid~3 weeks$1,249
147★ Moto Gloves | Transport (Minimal Wear)★ Moto Gloves | TransportMinimal WearAvoid17▼ -3.1%▼ -20.1%LiquidUnrated$59
148★ Bloodhound Gloves | Guerrilla (Well-Worn)★ Bloodhound Gloves | GuerrillaWell-WornAvoid17falling with no reliable way out▼ -2.7%▼ -5.0%Illiquid~1 month$91
149★ Hand Wraps | Giraffe (Battle-Scarred)★ Hand Wraps | GiraffeBattle-ScarredAvoid17falling with no reliable way out▼ -1.9%▼ -6.1%Illiquid~1 month$46
150★ Moto Gloves | Boom! (Well-Worn)★ Moto Gloves | Boom!Well-WornAvoid17falling with no reliable way out▼ -1.4%▼ -6.7%Illiquid~3 weeks$185

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.