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Best to buy · updated every 15 min

Best CS2 Knives to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

776Items ranked
6Prime entries
1,200Candidate pool
0Not rateable

Showing 26 of 776 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
6601★ StatTrak™ Gut Knife | Scorched (Field-Tested)★ Gut Knife | ScorchedSTField-TestedWeak entry20rarely trades — hard to exit▲ +12.1%▲ +3.0%Illiquid~5 months$83
6602★ StatTrak™ Shadow Daggers | Tiger Tooth (Minimal Wear)★ Shadow Daggers | Tiger ToothSTMinimal WearWeak entry20medium confidencerarely trades — hard to exit▲ +2.3%▲ +17.7%Illiquid~3 months$220
6603★ Paracord Knife | Marble Fade (Minimal Wear)★ Paracord Knife | Marble FadeMinimal WearWeak entry20rarely trades — hard to exit▲ +10.1%▲ +5.7%Illiquid~3 weeks$185
6604★ StatTrak™ Huntsman Knife | Scorched (Battle-Scarred)★ Huntsman Knife | ScorchedSTBattle-ScarredWeak entry20medium confidencerarely trades — hard to exit▲ +9.9%▲ +6.0%Illiquid~1 week$124
6605★ Flip Knife | Stained (Factory New)★ Flip Knife | StainedFactory NewWeak entry20rarely trades — hard to exit▲ +13.2%▲ +1.1%Illiquid~1 month$221
6606★ Kukri Knife | Urban Masked (Well-Worn)★ Kukri Knife | Urban MaskedWell-WornWeak entry2067% of the week's move was yesterday · rarely trades — hard to exit▲ +9.8%▲ +6.0%Illiquid~2 weeks$52
6607★ StatTrak™ Ursus Knife | Damascus Steel (Well-Worn)★ Ursus Knife | Damascus SteelSTWell-WornWeak entry2084% of the week's move was yesterday · rarely trades — hard to exit▲ +11.2%▲ +3.9%Illiquid~2 weeks$108
6608★ StatTrak™ Bayonet | Bright Water (Minimal Wear)★ Bayonet | Bright WaterSTMinimal WearWeak entry20rarely trades — hard to exit▲ +6.6%▲ +10.8%Illiquid~3 months$224
6609★ StatTrak™ Bowie Knife | Freehand (Minimal Wear)★ Bowie Knife | FreehandSTMinimal WearWeak entry20rarely trades — hard to exit▲ +10.1%▲ +5.5%Illiquid~4 weeks$102
6610★ StatTrak™ Ursus Knife | Ultraviolet (Battle-Scarred)★ Ursus Knife | UltravioletSTBattle-ScarredWeak entry20rarely trades — hard to exit▲ +8.7%▲ +7.5%IlliquidNo flow$121
6611★ StatTrak™ Gut Knife | Slaughter (Factory New)★ Gut Knife | SlaughterSTFactory NewWeak entry20rarely trades — hard to exit▲ +8.8%▲ +7.3%Illiquid~1 week$198
6612★ StatTrak™ Survival Knife | Forest DDPAT (Minimal Wear)★ Survival Knife | Forest DDPATSTMinimal WearWeak entry20rarely trades — hard to exit▲ +2.9%▲ +16.1%Illiquid~2 weeks$80
6613★ Stiletto Knife | Forest DDPAT (Factory New)★ Stiletto Knife | Forest DDPATFactory NewWeak entry20rarely trades — hard to exit▲ +15.6%▼ -2.9%IlliquidNo flow$227
6614★ StatTrak™ Butterfly Knife | Rust Coat (Well-Worn)★ Butterfly Knife | Rust CoatSTWell-WornWeak entry20medium confidence177% of the week's move was yesterday · rarely trades — hard to exit▲ +3.6%▲ +14.8%IlliquidNo flow$775
6615★ Gut Knife | Case Hardened (Factory New)★ Gut Knife | Case HardenedFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +18.6%▼ -7.9%Illiquid~1 month$307
6616★ Gut Knife | Gamma Doppler (Minimal Wear) Phase 3★ Gut Knife | Gamma DopplerP3Minimal WearWeak entry20medium confidencerarely trades — hard to exit▲ +7.6%▲ +8.6%Illiquid~1 month$240
6617★ StatTrak™ Skeleton Knife | Doppler (Minimal Wear) Phase 4★ Skeleton Knife | DopplerSTP4Minimal WearWeak entry20medium confidencerarely trades — hard to exit▲ +2.0%▲ +17.0%Illiquid~3 months$1,157
6618★ StatTrak™ Huntsman Knife | Freehand (Well-Worn)★ Huntsman Knife | FreehandSTWell-WornWeak entry20rarely trades — hard to exit▼ -1.3%▲ +9.7%Illiquid~1 month$97
6619★ Falchion Knife | Boreal Forest (Factory New)★ Falchion Knife | Boreal ForestFactory NewWeak entry20medium confidencerarely trades — hard to exit▲ +15.0%▼ -14.8%Illiquid~1 month$179
6620★ Gut Knife | Black Laminate (Minimal Wear)★ Gut Knife | Black LaminateMinimal WearWeak entry20rarely trades — hard to exit▲ +7.5%▼ -3.5%Illiquid~1 month$68
6621★ StatTrak™ Classic Knife | Scorched (Minimal Wear)★ Classic Knife | ScorchedSTMinimal WearWeak entry20rarely trades — hard to exit▲ +1.9%▲ +4.7%Illiquid~1 month$123
6622★ StatTrak™ Stiletto Knife | Crimson Web (Field-Tested)★ Stiletto Knife | Crimson WebSTField-TestedWeak entry20rarely trades — hard to exit▲ +3.4%▲ +2.5%Illiquid~3 weeks$305
6623★ Falchion Knife | Ultraviolet (Factory New)★ Falchion Knife | UltravioletFactory NewWeak entry20rarely trades — hard to exit▼ -1.6%▲ +10.0%Illiquid~2 weeks$293
6624★ Gut Knife | Crimson Web (Well-Worn)★ Gut Knife | Crimson WebWell-WornWeak entry20rarely trades — hard to exit▲ +4.3%▲ +1.1%Illiquid~3 months$76
6625★ StatTrak™ Karambit | Night (Minimal Wear)★ Karambit | NightSTMinimal WearWeak entry20rarely trades — hard to exit▲ +6.0%▼ -1.4%Illiquid~3 weeks$779
6626★ Bowie Knife | Forest DDPAT (Well-Worn)★ Bowie Knife | Forest DDPATWell-WornWeak entry20rarely trades — hard to exit▲ +1.5%▲ +5.3%Illiquid~3 weeks$64

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.