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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

386Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 386 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101★ Driver Gloves | Lunar Weave (Battle-Scarred)★ Driver Gloves | Lunar WeaveBattle-ScarredAvoid17▼ -7.2%▼ -15.8%Illiquid~1 month$101
102★ Moto Gloves | 3rd Commando Company (Field-Tested)★ Moto Gloves | 3rd Commando CompanyField-TestedAvoid17▼ -6.0%▼ -17.6%LiquidUnrated$44
103★ Moto Gloves | Finish Line (Well-Worn)★ Moto Gloves | Finish LineWell-WornAvoid17▼ -1.7%▼ -24.1%Moderately liquidUnrated$78
104★ Driver Gloves | Imperial Plaid (Minimal Wear)★ Driver Gloves | Imperial PlaidMinimal WearAvoid17▼ -2.7%▼ -22.7%LiquidUnrated$341
105★ Specialist Gloves | Emerald Web (Factory New)★ Specialist Gloves | Emerald WebFactory NewAvoid17medium confidence▲ +3.5%▼ -32.1%Illiquid~2 months$4,870
106★ Sport Gloves | Occult (Battle-Scarred)★ Sport Gloves | OccultBattle-ScarredAvoid17▼ -4.0%▼ -20.9%LiquidUnrated$342
107★ Specialist Gloves | Field Agent (Well-Worn)★ Specialist Gloves | Field AgentWell-WornAvoid17▼ -4.5%▼ -20.2%Thin market~3 weeks$112
108★ Sport Gloves | Slingshot (Well-Worn)★ Sport Gloves | SlingshotWell-WornAvoid17▼ -3.4%▼ -21.9%LiquidUnrated$296
109★ Sport Gloves | Omega (Battle-Scarred)★ Sport Gloves | OmegaBattle-ScarredAvoid17▼ -1.7%▼ -24.5%LiquidUnrated$138
110★ Driver Gloves | King Snake (Battle-Scarred)★ Driver Gloves | King SnakeBattle-ScarredAvoid17▼ -2.7%▼ -23.2%Thin market~1 month$106
111★ Sport Gloves | Vice (Minimal Wear)★ Sport Gloves | ViceMinimal WearAvoid17▼ -4.2%▼ -20.9%Very liquidUnrated$1,448
112★ Sport Gloves | Amphibious (Field-Tested)★ Sport Gloves | AmphibiousField-TestedAvoid17▼ -4.5%▼ -20.4%Very liquidUnrated$324
113★ Hydra Gloves | Mangrove (Minimal Wear)★ Hydra Gloves | MangroveMinimal WearAvoid17▼ -4.0%▼ -21.3%Thin market~1 month$39
114★ Moto Gloves | Smoke Out (Factory New)★ Moto Gloves | Smoke OutFactory NewAvoid17medium confidence▼ -6.2%▼ -18.1%Moderately liquidUnrated$775
115★ Moto Gloves | POW! (Field-Tested)★ Moto Gloves | POW!Field-TestedAvoid17▼ -1.2%▼ -25.7%Very liquidUnrated$93
116★ Specialist Gloves | Field Agent (Minimal Wear)★ Specialist Gloves | Field AgentMinimal WearAvoid17▼ -2.4%▼ -23.9%LiquidUnrated$313
117★ Hydra Gloves | Mangrove (Field-Tested)★ Hydra Gloves | MangroveField-TestedAvoid17▼ -4.6%▼ -20.9%LiquidUnrated$31
118★ Sport Gloves | Vice (Factory New)★ Sport Gloves | ViceFactory NewAvoid17medium confidence▼ -5.1%▼ -20.1%LiquidUnrated$6,482
119★ Specialist Gloves | Emerald Web (Minimal Wear)★ Specialist Gloves | Emerald WebMinimal WearAvoid16medium confidence▼ -0.9%▼ -26.8%LiquidUnrated$2,023
120★ Broken Fang Gloves | Jade (Minimal Wear)★ Broken Fang Gloves | JadeMinimal WearAvoid16▲ +0.7%▼ -29.3%Moderately liquidUnrated$131
121★ Sport Gloves | Big Game (Well-Worn)★ Sport Gloves | Big GameWell-WornAvoid16▼ -4.2%▼ -22.1%LiquidUnrated$135
122★ Hydra Gloves | Rattler (Well-Worn)★ Hydra Gloves | RattlerWell-WornAvoid16▼ -6.2%▼ -19.2%Illiquid~2 weeks$33
123★ Sport Gloves | Arid (Battle-Scarred)★ Sport Gloves | AridBattle-ScarredAvoid16▼ -3.3%▼ -23.5%Moderately liquidUnrated$294
124★ Driver Gloves | Imperial Plaid (Well-Worn)★ Driver Gloves | Imperial PlaidWell-WornAvoid16▼ -3.3%▼ -23.6%Illiquid~2 months$160
125★ Specialist Gloves | Mogul (Minimal Wear)★ Specialist Gloves | MogulMinimal WearAvoid16▼ -1.1%▼ -26.8%LiquidUnrated$157
126★ Driver Gloves | Racing Green (Battle-Scarred)★ Driver Gloves | Racing GreenBattle-ScarredAvoid16▼ -5.2%▼ -20.8%Moderately liquidUnrated$32
127★ Sport Gloves | Arid (Minimal Wear)★ Sport Gloves | AridMinimal WearAvoid16medium confidence▲ +1.6%▼ -31.1%LiquidUnrated$1,550
128★ Sport Gloves | Bronze Morph (Battle-Scarred)★ Sport Gloves | Bronze MorphBattle-ScarredAvoid16▼ -3.7%▼ -23.1%Illiquid~4 weeks$84
129★ Sport Gloves | Amphibious (Battle-Scarred)★ Sport Gloves | AmphibiousBattle-ScarredAvoid16▼ -2.9%▼ -24.3%LiquidUnrated$220
130★ Broken Fang Gloves | Jade (Well-Worn)★ Broken Fang Gloves | JadeWell-WornAvoid16▼ -2.6%▼ -24.9%Illiquid~1 month$74
131★ Sport Gloves | Arid (Well-Worn)★ Sport Gloves | AridWell-WornAvoid16▼ -5.5%▼ -20.6%Moderately liquidUnrated$494
132★ Hydra Gloves | Emerald (Minimal Wear)★ Hydra Gloves | EmeraldMinimal WearAvoid16▼ -1.2%▼ -27.1%Moderately liquidUnrated$51
133★ Specialist Gloves | Buckshot (Well-Worn)★ Specialist Gloves | BuckshotWell-WornAvoid16▼ -4.8%▼ -21.6%Moderately liquidUnrated$46
134★ Driver Gloves | Queen Jaguar (Field-Tested)★ Driver Gloves | Queen JaguarField-TestedAvoid16▼ -3.9%▼ -23.1%LiquidUnrated$55
135★ Broken Fang Gloves | Yellow-banded (Field-Tested)★ Broken Fang Gloves | Yellow-bandedField-TestedAvoid16▼ -2.6%▼ -25.0%LiquidUnrated$48
136★ Hydra Gloves | Mangrove (Battle-Scarred)★ Hydra Gloves | MangroveBattle-ScarredAvoid16▼ -9.1%▼ -15.4%Illiquid~2 months$33
137★ Moto Gloves | Polygon (Battle-Scarred)★ Moto Gloves | PolygonBattle-ScarredAvoid16▼ -2.3%▼ -25.7%Thin market~1 month$82
138★ Hydra Gloves | Case Hardened (Well-Worn)★ Hydra Gloves | Case HardenedWell-WornAvoid16▼ -3.3%▼ -24.2%Illiquid~2 months$66
139★ Hydra Gloves | Rattler (Factory New)★ Hydra Gloves | RattlerFactory NewAvoid16▼ -3.5%▼ -24.0%Illiquid~2 months$136
140★ Sport Gloves | Big Game (Field-Tested)★ Sport Gloves | Big GameField-TestedAvoid16▼ -4.5%▼ -22.6%Very liquidUnrated$146
141★ Specialist Gloves | Tiger Strike (Well-Worn)★ Specialist Gloves | Tiger StrikeWell-WornAvoid16▼ -4.0%▼ -23.3%LiquidUnrated$141
142★ Moto Gloves | POW! (Well-Worn)★ Moto Gloves | POW!Well-WornAvoid16▼ -0.6%▼ -28.5%LiquidUnrated$73
143★ Hydra Gloves | Rattler (Field-Tested)★ Hydra Gloves | RattlerField-TestedAvoid16▼ -5.7%▼ -20.8%LiquidUnrated$31
144★ Moto Gloves | Cool Mint (Factory New)★ Moto Gloves | Cool MintFactory NewAvoid16medium confidence▲ +0.7%▼ -30.5%Illiquid~2 months$2,213
145★ Moto Gloves | Polygon (Minimal Wear)★ Moto Gloves | PolygonMinimal WearAvoid16▼ -4.9%▼ -22.0%LiquidUnrated$191
146★ Sport Gloves | Arid (Field-Tested)★ Sport Gloves | AridField-TestedAvoid16medium confidence▼ -1.3%▼ -27.5%LiquidUnrated$1,204
147★ Moto Gloves | Blood Pressure (Factory New)★ Moto Gloves | Blood PressureFactory NewAvoid16medium confidence▲ +5.9%▼ -38.4%Illiquid~2 weeks$593
148★ Hand Wraps | Overprint (Factory New)★ Hand Wraps | OverprintFactory NewAvoid16medium confidence▼ -3.1%▼ -25.2%Moderately liquidUnrated$439
149★ Driver Gloves | Black Tie (Battle-Scarred)★ Driver Gloves | Black TieBattle-ScarredAvoid16▼ -5.3%▼ -22.1%Thin market~1 month$97
150★ Sport Gloves | Vice (Field-Tested)★ Sport Gloves | ViceField-TestedAvoid16▼ -3.9%▼ -24.3%Very liquidUnrated$446

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.